Wednesday, November 14, 2018

Music

The main inspiration for music is Shoji Meguro. No big surprise here. I love the music of the Trauma Center games, Persona 3 and Maken Shao. His music was also inspired by the score of House. So I would like to have similar music. My idea is something that is somewhat jazzy, with a lot of mild piano, sometimes hard beats. I might be over ambitious, or simply crazy but christmas came early this year (it's a KORG nanoKEY Studio and I'm testing it with the demo version of Reason):

Sunday, November 11, 2018

Planning Phase

I'm knee deep in planning. I have many ideas, snippets, morsels that can make the game great. But I have to form it into a working game loop. I have gameplay ideas and little details that can enhance the mood, deepen the characters but these little ideas don't add up to a complete game yet. I have to start prototyping soon so I can see if the ideas gonna work. I know I'll have to sacrifice some of them because I can't cram everything into just one game.

In the mean time, I'm playing Persona 3 to get a good feel of the JRPG side of things, the navigation and the interactions. Also I'm playing Trauma Center 2 on DS because I just remembered I beat both Wii games and the first DS game but I still haven't beaten TC2 on DS, also, I started to watch House from the first season. Damn, this series is phenomenal. I'm collecting experiences, ideas while I'm trying to plan my own game right now. I have to do some Blender learning and start working with Unity soon. Damn, I have a lot to learn, a lot to plan but I really want to make this game.

Thursday, October 11, 2018

Side note: when I said I want to make this game...

 Remember when I said I want to make this game and only 2 things can happen that stops me from it? First if I die, but yes, I'm still alive as I'm writing this post. The other thing I didn't want to talk about is out of the bag. So I feel I can afford a paragraph or two on the subject.

 I had a beautiful, wonderful girlfriend I built a relationship with. There were really high highs and really deep lows. A couple of months ago she left me. I felt desperate and destroyed. Partly that's why I decided to start this game project so I can give busy work to my mind and I might not think about her all the time and guide my dormant energies instead of self destructing by horrible thought towards something productive. The second option that could stop this project from happening is that if she comes back to me. A girlfriend needs a lot of attention and care,  even when you are not together. And I was planning to marry her. I was building something, I poured serious energy to repair our broken relationship, but the time has come and her answer was no.

 This means I no longer have her, I no longer have to be ready for anything. I'm free. But in a bad way. I'm free but I didn't want to be free. If she were to come back I would have sacrificed anything and everything for her. And doing a project like this takes up a lot of time. And even though I wanted to be a video game developer my whole life and it was my childhood dream, I was willing to put it all to the side and concentrate on her and our relationship 'till the end of my life. But life is not always as you plan it.

 So, I'm on my journey to deal with the loss and try to regenerate after the whole breakup thing. I'm dying a little inside every time I think of her. I miss her so much. But after I'm done mourning our relationship I'll do my best to keep this project going. Updates won't be as frequent as they were in the first weeks, but I think that's acceptable, considering I'm a one man team who wants to make a game beside a day job.

Farewell, Vv...

Wednesday, October 3, 2018

I want to make this game

I really want to make this game. By time I might have to scale back the imagination and goals. There can be two reasons not finishing the game I can imagine right now:

  • First, if I die, I won't finish it. Like, duh.
  • The second I won't say here but if things turn that way I'll have a post about it.
I really do want to make this game. My 3D learning going pretty well, I'm starting to get the hang of Blender.

Monday, October 1, 2018

Source of inspiration

The chain of inspiration as follows:

Trauma Center

The very first game that started me thinking about making a game about a doctor and life in a hospital. I liked the frantic action of the operations, the serious tone of the story and the awesome music by Shoji Meguro.

Valkyria Chronicles II

After finishing the original game I bought the second one right away but I didn't play it at once. It was too much of a setback after the first game on a technical level so I had to leave some time between the two so the differences weren't as painful. What really grabbed me in the second game was the dialogues and cutscenes. As I played through the game I kept thinking of my abandoned hospital game idea like "I could do the dialogues with portraits but have them blink, maybe some lip movement". But overall the dialogues were like scenes from a simple yet effective graphic novel.

House

This is a no brainer. I bought the whole series of House and finished watching it last year. I loved the whole detective aspect of it and the luxurious private hospital feel. Everything was so modern and clean. I didn't understand much of the doctor-talk but I enjoyed it very much. Also, House had some influence on the Trauma Center series.

Persona 3

In the early brainstorming session my friend and I were talking about making the game a little more than Trauma Center. Have something more than just the operations, let the player have some branching paths based on decisions or maybe let the player walk around the hospital some on the down time. Or maybe let the player have an office where they can take a look at personal stuff. Then I found Persona 3. Yeah, I'm a late comer to the Persona series. The everyday life of a student looked charming, I liked how you have to balance your free time between building relationships and improving your stats. And just the free roaming of the game's world grabbed me and I knew at that moment I need to integrate this into my hospital game idea somehow.

Also, I uploaded a new photo to the 3D learning post, the donut tutorial is complete :)

Saturday, September 29, 2018

3D so far

My road to learn 3D is going fine. I only had one afternoon to follow Blenderguru's tutorial but it's coming along nicely. I know I don't need models this detailed but it's a really good way to learn the ropes.
Funny glow test
Final render


Meanwhile I'm thinking heavy on how the hospital walking parts and operating parts can come together into a cohesive game. I don't want to dream too big, I don't want to bite too big that I can't chew but I want this game be something different, yet something familiar.

Tuesday, September 25, 2018

Learning Blender

 Started learning Blender. I had some experience with 3D editors for our Second Life projects (making sculpty textures) but my knowledge was limited. I decided I want to know more. I don't aim for high quality images but more like a low-poly character models and world. You know, like in Persona 3. I don't wish to make them super detailed but I want to know the ins and outs of 3D modeling so I can make more efficient models. This guy knows the deal, his tutorials are really well made, easy to follow and full of usefull and interesting stuff:

Here's the full playlist of his tutorial:
Blender Beginner Tutorial Series