Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Wednesday, April 20, 2022

Back in business. I've been through a lot of trying stuff but this is not a blog about me, it's about the game I'm trying to make. I'm finally back at the mindset where I can concentrate more on the game. Started to write a design document, detailing how things should work. The final solution can change over time but it's a sort of a stepping stone. Meanwhile I'm laying out the big overarching story and started to learn Unity. After all this time. Yeah, I know, it was about time. I was in the analysis paralysis, it's a vicious circle I couldn't escape from. I wanted the game to be perfect (to be the closest to what I imagined) and didn't want to waste time on small random projects but I didn't want to start until I'm certain I can do what I planned, functional end enjoyable. Now I'm not so sure still on the second part but I got a firm idea of how things should work. The other issue was that I didn't want to start work on tests for learning because I wanted to actually start building the game. If I needed a feature I would look it up as I go but I had to accept it that I can barely do anything in Unity, I really need a good understanding on how the basics work and only then I could just cherrypick stuff I want to put in my game.

So I started a pretty good course on Udemy, Rick Davidson explains everything thoroughly and even made me laugh and smile at times. I'm enjoying my time with the course and as I'm learning new stuff I try to fit them in where I could use the features in the game, I'm jumping back and forth with ideas. I also bought a course from the same team on Blender. I followed Blender Guru for a short tutorial but I feel I need a little more focused lecture. We'll see how it goes. At least my 2D graphics knowledge is okay, I feel like I can paint textures, I don't need to hone those as much as Unity and Blender. But still, there are other skills I want to learn, but more on those later when I get there.

The courses if you are interested:

Unity - GamedDv.tv:
https://www.udemy.com/course/unitycourse2/

Blender - GameDev.tv:
https://www.udemy.com/course/blendertutorial/

Saturday, September 29, 2018

3D so far

My road to learn 3D is going fine. I only had one afternoon to follow Blenderguru's tutorial but it's coming along nicely. I know I don't need models this detailed but it's a really good way to learn the ropes.
Funny glow test
Final render


Meanwhile I'm thinking heavy on how the hospital walking parts and operating parts can come together into a cohesive game. I don't want to dream too big, I don't want to bite too big that I can't chew but I want this game be something different, yet something familiar.

Tuesday, September 25, 2018

Learning Blender

 Started learning Blender. I had some experience with 3D editors for our Second Life projects (making sculpty textures) but my knowledge was limited. I decided I want to know more. I don't aim for high quality images but more like a low-poly character models and world. You know, like in Persona 3. I don't wish to make them super detailed but I want to know the ins and outs of 3D modeling so I can make more efficient models. This guy knows the deal, his tutorials are really well made, easy to follow and full of usefull and interesting stuff:

Here's the full playlist of his tutorial:
Blender Beginner Tutorial Series