And I made this little test operation which showcases all the main features of the game. The conversation between the nurse and the doctor came from Egoraptor's parody of Trauma Center, I even have the sound effects in Second Life but I was unable to record audio this time... The story is that the patient swallowed his car keys and you have to take it out through the abdomen. At first, you have to disinfect the area, make a precision cut along the dots. Then take the key with the forceps. Now an evil PineApple logo appears (our old logo in Second Life) and goes around the screen. You have to use the drain tool 5 times to immobilize it, then quickly place it into the tray. If you are not quick enough it goes back to the previous stage of flying all around the screen. After you removed the logo, the key gets out too. Now you have to drain the area of blood, suture the wound along the dots and finally, place a bandage through the now closed area. That's all, patient is saved :)
Thursday, April 23, 2020
Early prototype and idea
As I mentioned earlier, I built a game "inspired by" Trauma Center in Second Life. I decided to make a short video of it and post here. It was made around 2012... Damn, time flies when you are an adult. The basic idea was that I just learned that I can detect the coordinates on the click event on the surface of the primitive, thus accessing a fine grid to work with. I just get to know Trauma Center a year before this reveal so the two came together to form this game idea and I developed the main game loop for it. It handles cutscenes in visual novel fashion with different transitions, sound effects, fade-in, fade-out, etc, handles save data, uses a story approach with chapter selection and handles the operation itself with different events, stages, 7 different tools, timing, the health of patient.
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